How To Get To Kourend

Mod Ronan

Osrs unlocking kourend tele

I'm just getting back to OSRS and I was looking to get the Kourend tele. From what I understand you search the book cases but is it random? How can I track down the book? Whats the best way to find it? This thread is archived. New comments cannot be posted and votes cannot be cast. I do recommend getting Xeric’s Talisman if you do not have it already, and it will help a lot with traversing around Kourend. Once you are at 40%, you can partake in organised crime, which is the fastest way to get 100% favour if you follow the method I am about the show you.

Zeah Part One: Great Kourend
Zeah has arrived! The magnificent city of Great Kourend is now available for you to explore.
Great Kourend offers a plethora of new ways to train and use your skills. Fast paced farming, blast mining, blood & soul Runecrafting... This bustling city is packed with interesting new content for every type of RuneScape player!

Getting there
Head to Veos, who can be found in the south east corner of Port Sarim, and he will happily take you on a voyage to Great Kourend!
Upon arriving in Great Kourend you will notice that this is no ordinary city. Five houses have taken ownership of five different parts of the city. Each house has their own unique trades and specialties, often restricted to those that have proven their loyalty to the house.

Click here to see a full size map of Zeah.

Favour & Tasks

If you wish to take full advantage of all that Great Kourend has to offer you first need to make a name for yourself with a house. The favour of a house is earned by completing various tasks around the city which help support them.
As you earn the respect of a house you will find parts of the city opening up to you, giving you access to all sorts of new content! From new training methods for various skills to new monsters to kill, and even a new spellbook!
Unfortunately, earning favour with one house will lose you the favour of others. That leaves you with a choice: which house will you stay loyal to?
The Five Houses

Law, Order, Defence

The Shayzien house provide law, order and defence for Great Kourend. Earning favour with the Shayzien house will require you to aid them in the defence of the city, prove your combat prowess and help maintain order.
Earning the favour of the Shayzien house will give you access to several new sets of armour and the ability to help take out organised crime in Great Kourend!
Fishing, Thieving, Transport, Imports/Exports

The Piscarilius house supply all of Great Kourend with fish, imports/exports and transport. They are also notorious for being the root of much of the theft around the city. Earning favour with this house will require you to help maintain the fishing operations and showing your knack for thieving.
Earning favour with the Piscarilius house will give you access to anglerfish fishing. The anglerfish is a new food which heals you based on your HP level (healing 22 at 99 HP). The anglerfish can also be used to heal above your max HP!
Mining, Smithing

The Lovakengj house help provide arms for the Shayzien forces, focusing on Mining and Smithing as crafts. Earning favour with the Lovakengj requires you to assist in the collecting of resources for blast mining and the creation of armour.
Once you have earned the favour of the Lovakengj house you will be able to take part in blast mining minigame, earning yourself mining experience and resources.
The blast mining minigame involves creating dynamite and using it to blast chunks of valuable ores from within hard rock. If you're looking for a new and enjoyable way to train up your mining, blast mining might just be it!
Magic, Runecrafting, Prayer

The Arceuus house commit themselves to studying religion, expanding their magic abilities and producing runes for the region. Earning the favour of the Arceuus can be done by assisting the Arceuus Elders with expanding their knowledge, seeking your own dark knowledge, mining rune essence blocks and using the necromancy spellbook.
Once you have earned the favour of the Lovakengj house you will be able to craft blood and soul runes at the respective altars. The crafting of these runes is not quite what you are used to with other Runecrafting altars so be prepared for a new challenge!
Farming, Cooking

The Hosidius house specialise in agriculture, providing much of the region's livestock, farmed food and herbal supplies/medicines. Earning the favour of the Hosidius house can be done by helping with the production of farmed foods and preparing food for soldiers.
Once you have earned the favour of the Hosidius house you will gain access to both the city kitchens, which boasts a 5% reduced chance of burning when cooking using their ranges, and the Tithe minigame!
Tithe is a fast-paced Farming minigame which allows you to gain Farming experience in an engaging and exciting way. You will oversee the growth of several exotic plants, all of which require a large amount of care and attention in order to see them grow successfully. You will be racing to keep all of your crops alive at once in order to get the most out of your time playing Tithe.
Explore Great Kourend today!

What are you waiting for? The next step in your Old School adventure awaits! Head to Veos in Port Sarim and get to work making a name for yourself in Great Kourend.
In other news...
  • The Christmas 2015 event has now been removed.
  • Your Miscellania approval rating should no longer be set to 25% inappropriately.

  • Discuss this update on our forums.
    Mods Alfred, Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath
    The Old School Team


    07-Jan-2016 10:21:20- Last edited on 07-Jan-2016 11:13:27 by Mod Ronan

    Mod Ronan

    How To Get To Kourend Castle

    The Catacombs of Kourend
    Underneath Zeah lies a vast set of catacombs. Distorted by the dark altar and overrun by all kinds of creatures, these catacombs are no place for every day adventurers.

    The Catacombs of Kourend is a great location to take on some of your favourite monsters to kill, as well as a whole host of previously unseen creatures.
    The Catacombs of Kourend can be entered by using the 'Investigate' option on the statue found in the center of the city. After investigating the statue, you will find yourself in the center of a winding set of tunnels.
    Throughout the tunnel there are four additional entrances/exits which can be unlocked by using each of them once from within the catacombs.
    Within the catacombs there are a great deal of familiar monsters for you to take on.
  • Abyssal Demon
  • Black Demon
  • Greater Demon
  • Lesser Demons
  • Dust Devil
  • Dark Beast
  • Fire Giant
  • Dagannoth
  • Bronze Dragon
  • Iron Dragon
  • Steel Dragon
  • Hellhounds
  • Cyclopes
  • Hill giant
  • Moss giant
  • Ankous
  • Shades
  • Ghosts
  • Skeleton
  • Animated axes & pickaxes
  • Cyclops
  • Magic axe
  • Animated Pickaxe

  • Although, not all of the creatures found within will be ones you have encountered on your past adventures. Many monsters living in the catacombs have had their very nature changed by the power of the dark altar, spawning new, horrifying and powerful breeds.
  • Deviant Spectre
  • Greater Nechryael
  • Mutated Bloodveld
  • Warped Jelly
  • Twisted Banshee
  • Brutal blue dragon
  • Brutal red dragon
  • Brutal black dragon

  • These unnatural creatures are still similar in nature to their more common counterparts, however they will put up more of a fight and provide more lucrative rewards for killing them.
    The Arclight & Ancient Shards
    On your adventures throughout the Catacombs of Kourend, you may be fortunate enough to receive an ancient shard drop. Three ancient shards can be used to transform the Darklight into the Arclight - an astoundingly powerful demon slaying weapon which provides stats superior to the abyssal tentacle when used against demons.
    For every three ancient shards used to charge the Arclight, the weapon will gain 1,000 charges. One charge is degraded every time you attack with the weapon.
    Any excess shards which you get your hands on can be used on the altar found at the center of the catacombs for quick transportation around the area.
    The Beast Beneath - Coming next week
    Delving deeper into the catacombs is not something wise adventurers do. Although, those seeking glory may put wisdom aside to go down in the history books.
    In order to gain access to the furthest depths of the catacombs you must first gather enough dark totem pieces to create a dark totem used for one-time access to the lower catacombs.
    Beneath the Catacombs lies a treacherous creature which has been engulfed and distorted by the ever-flowing energy of the dark altar. With next week's update, you will have a chance to choose wisdom or glory and decide if you will take on the beast beneath.
    In other news...
    Other updates/quality of life
  • An axe store has opened for business within the woodcutting guild.
  • Added a bank deposit box to the woodcutting guild bank.
  • The woodcutting guild now provides a hidden +7 woodcutting boost.
  • The Massacre sound track is no longer available.
  • Switching protected skills on Deadman mode is now protected by your bank pin.
  • Added level up messages for Redwood to the firemaking and woodcutting skill guides.
  • The Kourend task overlay is now available within the woodcutting guild.

  • Bugfixes
  • Corrected some capitalization in the Lumbridge cook's dialogue.
  • Added gender specific titles to Advisor Ghrim's dialogue during Throne of Miscellania.
  • Corrected the spelling of parasitic in the Abyssal Nexus.
  • Corrected a typo in a message related to the silvthrill rod.
  • Added zenyte, abyssal weapons and the dragon warhammer to the GE salesman item lists.
  • Corrected a typo when redirecting the blood and soul portals within the abyss.
  • Corrected the height of the player when crossing the monkey bars in Kruk's lair.
  • Examining items shown in the death interface on Deadman mode now displays the correct information for the item examined.
  • You can no longer dig for sandgrubs without the requirements by manually digging with a spade.
  • Several object interactions have had delays removed from their script, or have been restricted from being used in the duel arena.
  • You can now call pets that are close to you, but are trapped.
  • 4 rogue push tiles have been removed from the Hosidius area.
  • You will now find that game messages relating to pickpocketing elves are now filtered. 'You're stunned' should now be filtered too.
  • Pickpocketing elves should also now correctly receive the 10% buff to your chances of successfully pickpocketing with the hard Ardougne diary.

  • Mods Archie, Ash, Ed, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath, West
    The Old School Team

    How To Get To Kourend On Ancients


    How To Get To Kourend Runescape

    09-Jun-2016 11:12:07- Last edited on 09-Jun-2016 11:54:08 by Mod Ronan